- UCR – UNIVERSAL CONTROL REMAPPER INSTALL
- UCR – UNIVERSAL CONTROL REMAPPER ZIP FILE
- UCR – UNIVERSAL CONTROL REMAPPER WINDOWS
The "GameBind" plugin is an attempt to work around this issue. As long as you can get the game or application to ignore input from your real joystick, and only take input from the virtual joystick, then you can effectively "remap" a joystick using UCR.
UCR – UNIVERSAL CONTROL REMAPPER WINDOWS
What you can do though is send keyboard or mouse output in response to joystick input, or make a fake "virtual" joystick (A joystick that UCR creates that windows thinks is real) move in response to your real joystick's input. Whilst UCR can "remap" keyboard and mouse (Make applications think one key was pressed when in fact another was pressed), it cannot remap your joystick in this way - applications and games will always be able to see the input you make on a joystick. I use this method for Kerbal Space Program since it hates joysticks and gamepads. UCR will take any input into your wheel and translate it through vJoy into keys that AC will recognize and VA as well. As of version v0.1.18 Universal Control Remapper (UCR) supports the virtualization of multiple Xbox 360 controllers from a single HID. Maybe this is of some value for some of you.You can use Universal Control Remapper (UCR) alongside vJoy to fully remap to the virtual joystick (wheel) and then tell AC to only use the new UCR vJoy for everything. UCR Universal Control Remapper AHK Forum Thread The success of UJR surprised me it seemed to plug a gap in the market and seemed to have rapidly become the go-to tool to fix numerous joystick woes. Make sure that the Game Engine's Tuning Center shows the expected values when you are using your input devices.Start your previously installed Joystick Plugin, find the correct controller, and select it.Activate your profile via the "Play" button.Īs soon as you do this, your Windows Device Manager will show the emulated output controller, in my case an XBox 360 controller.You can even map buttons of your input devices to corresponding buttons of the output device, if needed.Below you see that also my MFG Crosswind pedals could be mapped without any problems. For configuring the stick, I used the "Axes to Axes" mapping: Click on the + button and configure the mapping of the input axes (in my case the X and Y axes of the Warthog stick) to the corresponding output axes (in my case the RX and RY axes of the emulated XBox controller).As output, I selected the emulated XBox 360 controller.As input devices, I selected my Warthog stick/throttle combination (I have TARGET running, so that both throttle and stick are combined to a virtual game controller), as well as my MFG rudder pedals.Select the input and output controllers.I took 'ViGEm', which emulates an XBox 360 controller.
UCR – UNIVERSAL CONTROL REMAPPER INSTALL
Download and install a controller plugin that serves as virtual output device.(UCR also provides some sophisticated configuration options like creating new "providers", but these were not needed in my case.) And this can be done in a very easy way via a graphical UI. UCR allows you to define multiple controllers as input devices and map them onto a single output controller, which is exactly what you need for the Joystick Plugin. This tool is already briefly mentioned in some threads of this forum, but in my opinion it deserves a bit more attention because it is very easy to use and fulfilled my requirements completely.
UCR – UNIVERSAL CONTROL REMAPPER ZIP FILE
After searching the Internet a little bit, I found the Universal Control Remapper (UCR), which can be downloaded as a zip file from here: